AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in the UK - Q4 2022
Explore the performance of the top 5 slime games on iOS in the UK for Q4 2022, with insights into their downloads, revenue, and active user trends.
In the fourth quarter of 2022, the top 5 slime games on the iOS platform in the United Kingdom exhibited varied performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Goo: Slime simulator, ASMR from Exomind LTD saw weekly revenue fluctuate between approximately $145 and $180, ending the quarter on a high note with $180. Weekly downloads for the app were inconsistent, peaking at 12K in the week of November 21. Active users demonstrated a gradual decline from 158K at the start of the quarter to 93K by the end.
Super Slime Simulator by Dramaton LTD showed a strong performance with weekly revenue ranging from $102 to $217, with significant peaks in the weeks of October 24 and November 21. Weekly downloads were robust, peaking at 6.5K in late October and reaching 5.5K in the final week of December. Active users remained relatively stable, fluctuating between 21.9K and 34.3K, ending the quarter at 29.9K.
Fluid Simulation from Pavel Dobryakov experienced a mixed quarter. Weekly revenue ranged from $21 to $265, with notable peaks in late November and December. Downloads were steady, with a high of 1.7K in mid-December. Active users saw a gradual increase from 2.4K at the start of the quarter to 3.3K in late November.
World of Slime Simulator Games by Solid Apps INC maintained consistent weekly revenue, ranging from $68 to $101. Downloads showed a slight upward trend, peaking at 532K in the final week of December. Active users followed a similar pattern, increasing from 657K at the beginning of the quarter to 828K by the end.
Finally, Virtual Slime from Cider Software LLC had a relatively low revenue performance, with occasional peaks reaching up to $34. Weekly downloads saw a significant increase in the last week of December, reaching 1.3K. Active users also saw a notable rise, ending the quarter at 2.6K.
For more detailed insights and data, visit Sensor Tower.